namespace Battle.TimelineLog
{
    /// <summary>
    /// 战斗中的buff实体
    /// </summary>
    public class Buff : FightId, ITimeActive, IMount
    {

        public Buff() { }

        public int CreateTime { get; private set; }

        public int NextTime { get; private set; }

        public int EndTime { get; private set; }

        public void Active()
        {
        }

        public void MountAction()
        {
        }

        public void UnmountAction()
        {
        }
    }
}